- Special cases
- Between Terran Habasion cross familiarity 1 point avoid -1 penalty when using the others tech
- Ridalians must take 2 levels of High TL and after that which ever tech they experienced is now their base.
- Anyone to Ridalian tech 2 points slight familiarity (-2 instead of -4)or 4 points for complete familiarity
- For Solarian to Calipso 1 point partial familiarity 2 points complete Familiarity.
- General Rule For everyone else sum the +# and multiply it by -2 and it cost 1 point per negative modifier removed.
- Bio-Boosted 15 point: Allows for some of the more extreme physical and mental Advantages.
- 5 point: You are a former or low ranking military member. It allows you to have things like advanced body armor and military weapons at a normal price.
- 10 point: You are an espionage or high-ranking military member. You have access to gadgets and gismos that few other do.
- 5 point: Allows for tech and cultural familiarity for one extra culture;
- 15 point: Allows any and all tech and cultural outside your native to be chosen.
- Chip Creator
- 10 points: Allows Mech to create Chips for other Mech. This a common trait for their translators and scientists.